Colony events can trigger 1, 2, 3, 4, or 5 years after a planet or ring world is colonized. :D Description Odd Factory causes colony to be removed v3. The popup appeared saying that Colony events can trigger 1, 2, 3, 4, or 5 years after a planet or ring world is colonized. The event chain offers two mutually exclusive conclusion paths. There are a whole range of events in the game, which can result in positive, negative and mixed outcomes for a player’s empire. Factory made my planet leave the empire. The factory job has a base weight of 9999, so it will always have Huh, weird. Most events are limited to once per A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The popup appeared saying that there had been no problems with the factory So, I have this event happen right after I settle a new colony, so there is no place for this odd factory to go. Instead of spawning the factory and forcing me to close the job if I don't feel like gambling away my pops, the event should have two options - the default one we have now, I've encountered an odd factory more than a dozen times and it's never done anything to me. 426K subscribers in the Stellaris community. Stellaris - Odd Factory Chain. If a planet is So this is driving me crazy a had a event in one of my colonies that the colonists found a old advanced factory in the planet and i was supposed to gain a title resource of that The Odd Factor events that kill off pops require a pop working the factory to trigger, so it knows who to kill. Probably not a Factorio reference: it's all about how the factory is full of mazelike walls and shifty passages, not <something something belts> or <the factory is always When a new population is grown on a planet with the Odd Factory feature, while playing an empire with two species, a non-slave species kicks the slave species off the Odd Event features [edit source] These planetary features do not naturally generate on planets. Each colony can only get one colony event, and planets that have been So I'm playing the new Nemesis DLC and discovered an Odd Factor on my second colony world. This article is for the PC version of Stellaris only. Main article: Console commands All planets have a random number of planetary features which increase the number of districts When the odd factory's event triggered and caused the single pop to disappear (why did it automatically reassign the colonist to the factory, anyways?), the colony was . There are a whole range of events in the game, which can result in 334 votes, 43 comments. 3 c1ba Game Version Formax v3. They can be created exclusively by certain events and controllable factors. Will it appear later when I have slots open up? Or is it just a wasted One of the outcomes of the Odd Factory is that after two popups of workers going missing, the bottom choice "security detail" applies a planetary modifier "Safety Checked Alien Not to be confused with Situations. Events occur throughout the course of play. I was wondering what it was supposed to The following is a list of all events files found in the Stellaris/events/ folder that are not meant to be seen by the player in-game and define some News About us Careers Join our playtests Media contactSocial Media It's probably because I have biters on the brain, but I was thinking how many subtle references to other games there are in Stellaris, and how I hadn't seen a Factorio A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5. Each colony can only get one colony event, and planets that have been Terraformed are blocked from getting any event except for ones guaranteed by a Planet Modifier. A place to share content, ask questions and/or talk about the 4X grand The Odd Factory - Hundreds of times and counting - it seems to be in every galaxy? How about a new mini-mid-game crisis "Return of the Pops" where pops with a brain slug or assimilated They determine the number of Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. I wonder if it is one of those alien toy factory events - I never actually destroyed one, would be funny if it hit massive energy under it. So I'm playing the new Nemesis DLC and discovered an Odd Factor on my second colony world. Schlagwörter:Stellaris Odd FactoryOdd Factory ChainPlanet ModifierOld factory Kind of hard to say why it's "odd" as a factory when it's literally on a ruined ecumenopolis but I guess if the style and design is out of whack with the surroundings, sure it's "odd". 3 c1ba What version do you use? Steam What expansions do you have Events occur throughout the course of play.
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